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MikanXR

Open source tools for mixed reality capture, calibration, and compositing.

Under development. MikanXR is still heavily under construction and is not really in a usable state yet. Expect rough edges.

The MikanXR editor calibrating a camera against a tracked calibration mat
Camera calibration in the MikanXR editor. Click to play the demo video.

Projects

Standalone applications in the MikanXR family.

MikanXR

In development

Mixed reality camera calibration and video compositing. The editor calibrates a physical camera against your VR tracking and composites client application layers over the video feed.

MikanTrack

Coming soon

GPU hand and upper-body tracking from one or more webcams, streamed over OSC for use in game engines.

MikanStudio

Coming soon

A VTubing studio application built on Unreal Engine and MikanXR.

Engine integrations

Plugins that connect game engines to the MikanXR editor.

Unreal Engine

In development

Connects Unreal Engine to a running MikanXR editor, mirrors the Mikan scene as actors, and publishes render targets back to the compositor.

Unity

In development

Connects a Unity application to a running MikanXR editor through the MikanXR client API.

Application integrations

Plugins that connect VTubing applications to the MikanXR editor.

VNyan

In development

Brings MikanXR mixed reality compositing to the VNyan VTubing application.

Warudo

In development

Brings MikanXR mixed reality compositing to the Warudo VTubing application.

Get in touch

Report bugs and request features through GitHub issues. For anything else, email brendan@mikanxr.org.